![]() ![]() I’ve heard tales where players get lots of women pregnant, only to have a baby boom that completely cripples the vault. I’ve found that, without fail, even the most unhappy of couples will get it on within minutes (unless you’ve unwittingly tried to pair up relatives).ĭon’t get too carried away, though. This means putting dwellers of the opposite sex in the living quarters, and keeping them there until they get to know each other. There are a couple of ways you can do this. Since exploration is the best way of finding gear, I keep at least a few dwellers on the wasteland at any given moment. I like to check up on my dwellers out in the field often-some of the best writing in the game happens in the adventure logs. ![]() So a 4 hour trip requires you to wait 2 hours for a return. Return trips to the vault take half the time it took to get there in the first place. Make sure to monitor your dweller’s health while out in the wasteland, and if things get dicey, recall them right away. Reviving characters is cheap! But if you can avoid it, you should. It’s still a gamble, though you never know if something out there will kill your dweller. The longer you keep your agent on the field, the better stuff they’ll find. I like to send off people with at least 2 stimpacks and 2 radaways this is typically enough for a day trip. You’ll want to make sure your explorers are properly equipped, of course: this means good gear, and a decent supply of items. ![]()
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